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기능UnityGodotUnrealREST
설정
SDK 설치Unitygithub.com/ProjectMakersDE/horizOn-SDK-UnityGodotgithub.com/ProjectMakersDE/horizOn-SDK-GodotUnrealgithub.com/ProjectMakersDE/horizOn-SDK-UnrealRESThttps://horizon.pm/api/v1/app
설정 가져오기UnityhorizOn_config.jsonGodothorizOn_config.jsonUnrealhorizOn_config.jsonRESTX-API-Key: horizon_YOUR_API_KEY_HERE
첫 호출UnityUserManager.Instance.SignUpAnonymous("PlayerName");GodotHorizon.auth.signUpAnonymous("PlayerName")UnrealSDK->Auth->SignUpAnonymous(TEXT("PlayerName"), FOnAuthComplete::CreateLambda([](bool bSuccess) {}));RESTPOST/user-management/signup
기능
인증UnityUserManager.Instance.SignUpAnonymous("PlayerName");GodotHorizon.auth.signUpAnonymous("PlayerName")UnrealSDK->Auth->SignUpAnonymous(TEXT("PlayerName"), FOnAuthComplete::CreateLambda([](bool bSuccess) {}));RESTPOST/user-management/signup
사용자UnityUserManager.Instance.CheckAuth();GodotHorizon.auth.checkAuth()UnrealSDK->Auth->CheckAuth(FOnAuthComplete::CreateLambda([](bool bSuccess)RESTPOST/user-management/check-auth
플레이어 프로필UnityPlayerProfileManager.Instance.GetProfile();GodotHorizon.playerProfile.getProfile()UnrealSDK->PlayerProfile->GetProfile(FOnPlayerProfileComplete::CreateLambda(…)RESTGET/player-profile
리더보드UnityLeaderboardManager.Instance.SubmitScore(12500);GodotHorizon.leaderboard.submitScore(15000)UnrealSDK->Leaderboard->SubmitScore(12500, …)RESTPOST/leaderboard/submit
검증된 액션Unityva.StartRun("weekly");GodotHorizon.validatedActions.startRun("weekly")UnrealVA->StartRun(TEXT("weekly"), FOnValidatedRunStarted::CreateLambda(…)RESTPOST/validated-actions/runs
클라우드 저장UnityCloudSaveManager.Instance.SaveObject(data);GodotHorizon.cloudSave.saveObject(data)UnrealSDK->CloudSave->Save(SaveData, …)RESTPOST/cloud-save/save
원격 구성UnityRemoteConfigManager.Instance.GetInt("max_lives", 3);GodotHorizon.remoteConfig.getInt("max_lives", 3)UnrealSDK->RemoteConfig->GetConfig(TEXT("max_lives"), true, …)RESTGET/remote-config/{configKey}
현지화UnityHorizonSDK.Localization.SetLanguage("de");GodotHorizon.localization.setLanguage("de")UnrealSDK->Localization->SetLanguage(TEXT("de"));RESTGET/localization/{key}
뉴스UnityNewsManager.Instance.LoadNews(limit: 10);GodotHorizon.news.loadNews(10, "en")UnrealSDK->News->LoadNews(10, TEXT("en"), true, …)RESTGET/news
기프트 코드UnityGiftCodeManager.Instance.Validate("PROMO2024");GodotHorizon.giftCodes.validate("SUMMER2026")UnrealSDK->GiftCodes->Validate(TEXT("PROMO2024"), …)RESTPOST/gift-codes/validate
이메일 발송UnityEmailSendingManager.Instance.SendEmail(…)GodotHorizon.email_sending.send_email(…)UnrealSDK->EmailSending->SendEmail(…)RESTPOST/email-sending/send
크래시 리포트UnityCrashManager.Instance.StartCapture();GodotHorizon.crashes.register_session()UnrealSDK->Crashes->StartCapture();RESTPOST/crash-reports/session
사용자 피드백UnityFeedbackManager.Instance.ReportBug(…)GodotHorizon.feedback.submitBugReport(…)UnrealSDK->Feedback->ReportBug(…)RESTPOST/user-feedback/submit
사용자 로그UnityUserLogManager.Instance.Info("Tutorial completed");GodotHorizon.userLogs.info("Tutorial completed")UnrealSDK->UserLogs->Info(TEXT("Tutorial completed"), …)RESTPOST/user-logs/create

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