Your next feature
Validated Actions
Have the server validate game actions.

A valid action is accepted and an invalid action is rejected.
Prepare the same project
Choose the same project in the dashboard as in your game configuration.
Validated Actions →Create or reuse these test entries in the dashboard form. These are example values, not current project data.
- Key (slug)
weekly- Accept scores only from validated runs
true- Maximum score
20000- Minimum duration (seconds)
0- Stage required
false
In a test project, save these rules with other limits unset. The fixed quickstart bytes test the request protocol. Score 18250 should pass. Start a new run with 20001 to check rejection. Record actual game inputs in your game.
Leaderboard →Save, reload and verify the entries before running the example. Preserve unrelated definitions.
Build this feature
You can preview the guide. Running it requires an active project key. Prepare project
SDK installed, project configuration imported and player signed in.
This SDK example uses develop. Check whether the required APIs exist in your installed SDK.
Save the GDScript, attach it to a node in the main scene and run it. Check Output.
Test your new feature.
A valid action is accepted and an invalid action is rejected.
Choose the same project in the dashboard as in your game configuration.


