Your next feature
Chat
Retained player messages, explicit realtime subscriptions and bounded moderation.

Use two existing player sessions: open the project channel, send once, read a snapshot and report an actual retained message. Direct chat needs friendship; group chat needs active membership.
This step does not have a video yet. The guide and MCP request are ready to use.
Prepare the same project
Choose the same project in the dashboard as in your game configuration.
Chat →No additional definition is needed for the first request. An empty result is valid until matching game data exists.
Use two existing player sessions: open the project channel, send once, read a snapshot and report an actual retained message. Direct chat needs friendship; group chat needs active membership.
PHP simpleServer returns 501 NOT_SUPPORTED for all Chat routes.
Build this feature
You can preview the guide. Running it requires an active project key. Prepare project
SDK installed, project configuration imported and player signed in.
This SDK example uses develop. Check whether the required APIs exist in your installed SDK.
Complete the Quickstart connection with the intended player. Call ReadChannelSnapshot(channelId) from an explicit button or scene action. Opening the file alone sends no request.
Two players, one channel
Use two existing player sessions: open the project channel, send once, read a snapshot and report an actual retained message. Direct chat needs friendship; group chat needs active membership.
Managed feeds require subscription confirmation, then event/resync and one Sync plus a dirty bit. No polling or disconnected fallback; revocation hides cached text.
Persist the exact project/player original before sending. Host and session only fence requests. Never replace an uncertain ID, time, text or revision.
Operation 404 is not proof of failure. Keep the original after timeout or OPERATION_EXPIRED; reconcile only with its matching receipt.
Repeat the original report IDs/reason. Status removed is a successful replay; REPORT_EXPIRED never creates a new report.
PHP simpleServer returns 501 NOT_SUPPORTED for all Chat routes.
Test your new feature.
Use two existing player sessions: open the project channel, send once, read a snapshot and report an actual retained message. Direct chat needs friendship; group chat needs active membership.
Choose the same project in the dashboard as in your game configuration.
Endpoints
- GET
/chat/limits - POST
/chat/channels/open - POST
/chat/channels/{channelId}/sync - POST
/chat/channels/{channelId}/messages - GET
/chat/operations/{operationId} - POST
/chat/channels/{channelId}/messages/{messageId}/report


