Your next feature
Player statistics
Track rounds, kills and best scores in one session batch, with sum, maximum, minimum or latest-value rules.

Your game reports one complete session batch and displays the current counters and periods.
This step does not have a video yet. The guide and MCP request are ready to use.
Prepare the same project
Choose the same project in the dashboard as in your game configuration.
Player statistics →Create or reuse these test entries in the dashboard form. These are example values, not current project data.
- Statistic definitions
kills: mode=sum, reset=none; best_score: mode=max, reset=none
Sum adds each report. Maximum and minimum keep the best value; latest replaces it. Maximum, minimum and latest initialize from the first report. Values are signed whole numbers within the safe-integer range.
Save, reload and verify the entries before running the example. Preserve unrelated definitions.
Build this feature
You can preview the guide. Running it requires an active project key. Prepare project
SDK installed, project configuration imported and player signed in.
This SDK example uses develop. Check whether the required APIs exist in your installed SDK.
Complete the Quickstart connection with the intended player. Call RunReviewedAction() from an explicit button or scene action. Opening the file alone sends no request.
Test your new feature.
Your game reports one complete session batch and displays the current counters and periods.
Choose the same project in the dashboard as in your game configuration.


