Your next feature
Localization
Display a test string in German and English.
Unity

Your visible result
A test string appears in both selected languages.
Create a localization key0:36
Existing dashboard tutorial. It shows the previous design; the guide follows the current workflow.
Open video separately ↗Build this feature
You can preview the guide. Running it requires an active project key. Prepare project
SDK installed and project configuration imported.
C#
1using UnityEngine;
2using PM.horizOn.Cloud.Core;
3using PM.horizOn.Cloud.Manager;
4
5// Attach this script to a GameObject in your first scene.
6public class LocalizationDemo : MonoBehaviour
7{
8 async void Start()
9 {
10 // Setup: initialize and connect.
11 HorizonApp.Initialize();
12 await new HorizonServer().Connect();
13
14 // horizOn: pick the language and read translated texts.
15 // Set the active language (persists for the session)
16 HorizonSDK.Localization.SetLanguage("de");
17
18 // Fetch a single localized string by key
19 var play = await HorizonSDK.Localization.GetLocalization("menu.play");
20
21 // Fetch every localized string for a language at once (best at startup)
22 var all = await HorizonSDK.Localization.GetAllLocalizations("de");
23 }
24}
Test your new feature.
A test string appears in both selected languages.
Choose the same project in the dashboard as in your game configuration.


