Game ideas & features

Your next feature

User Feedback

Collect feedback directly from your game.

Requires a player session
Unity
Your visible result

A test message from the game appears in the dashboard.

Review user feedback0:58

Existing dashboard tutorial. It shows the previous design; the guide follows the current workflow.

Open video separately ↗

Build this feature

You can preview the guide. Running it requires an active project key. Prepare project

SDK installed, project configuration imported and player signed in.

C#
Assets/Scripts/UserFeedbackDemo.cs
horizOn callSetup
1using UnityEngine;
2using PM.horizOn.Cloud.Core;
3using PM.horizOn.Cloud.Manager;
4​
5// Attach this script to a GameObject in your first scene.
6public class UserFeedbackDemo : MonoBehaviour
7{
8 async void Start()
9 {
10 // Setup: initialize, connect and sign in a player.
11 HorizonApp.Initialize();
12 await new HorizonServer().Connect();
13 await UserManager.Instance.SignUpAnonymous("PlayerName");
14​
15 // horizOn: send a bug report or a feature request.
16 // Bug report with auto device info
17 await FeedbackManager.Instance.ReportBug(
18 title: "Crash on level 5",
19 message: "Game crashes when opening inventory"
20 );
21​
22 // Feature request
23 await FeedbackManager.Instance.RequestFeature(
24 title: "Dark mode",
25 message: "Please add dark mode option"
26 );
27 }
28}

Test your new feature.

A test message from the game appears in the dashboard.

Choose the same project in the dashboard as in your game configuration.

Endpoints
  • POST/user-feedback/submit
All endpoints in the API reference
Our suggestion for your next step

Give every round a high score.

Save the score after a round and show who's ahead. Keep using your connection and player session.