
Simple, transparent pricing
Fixed monthly price. All core features on every tier. Free to try, no credit card.
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Full Feature Comparison
Every feature across all pricing tiers
| Features | FREE | BASIC | Most Popular PRO | ENTERPRISE |
|---|---|---|---|---|
Users Maximum users | 5.000 | 25.000 | 200.000 | 2.500.000 |
The maximum number of users your application can support. | ||||
Daily Active Users Based on ~72 req/day per user | 200 | 1.000 | 10.000 | 250.000 |
Estimated daily active users based on ~72 API requests per day per user. Typical games average 40-50 requests per day, so well-optimized games can support significantly more daily users within the same rate limit. This is not a hard cap — it reflects the rate limit capacity of your plan. | ||||
Leaderboard Scores Scores per leaderboard (one per user) | 5.000 | 25.000 | 200.000 | 2.500.000 |
Each user can have one score per leaderboard. The total number of leaderboard entries equals your user limit. | ||||
Leaderboards Named leaderboards per API key | 5 | 10 | 25 | 250 |
Number of named leaderboards (boards) you can create per API key. Use separate boards for global, regional, weekly, or seasonal rankings. | ||||
API Keys Number of API keys | 2 | 10 | 20 | 100 |
Number of API keys you can generate. Use different keys for different platforms or environments (development, staging, production). | ||||
Rate Limit (Soft) Sustained requests per minute (account) | 10 | 50 | 500 | 12.500 |
The sustained rate of API requests your account can handle per minute across all clients. This represents normal operating capacity for your plan. | ||||
Rate Limit (Hard) Peak requests per minute (account) | 100 | 500 | 5.000 | 125.000 |
The peak rate of API requests your account can handle per minute. This higher limit absorbs traffic spikes and burst activity. Consistently exceeding this limit will result in throttled requests. | ||||
Rate Limit (Client) Requests per minute (client) | 10 | 10 | 10 | 10 |
Maximum API requests per minute per individual client/user. Hard limit is 20 req/m. This prevents single users from consuming all your rate limit. | ||||
Gift Codes Redeemable gift/coupon codes | 10 | 50 | 100 | 500 |
Create promotional codes that grant rewards, items, or premium features to players. Perfect for marketing campaigns and community events. | ||||
Remote Config Values / Characters per value | 100 / 256 | 500 / 512 | 1.000 / 512 | 5.000 / 512 |
Store game configuration remotely. Update game settings, feature flags, or A/B test values without deploying a new version. Format: max values / max characters per value. | ||||
Localization products.featureDescriptions.localization | 50 / 150 | 500 / 300 | 2500 / 500 | 10000 / 1000 |
products.featureInfo.localization | ||||
User Logs Log entries retained | 200 | 2.000 | 5.000 | 10.000 |
Send debug logs from your game to horizOn for analysis. Categorize logs as INFO, WARN, or ERROR. Attach metadata and stack traces for debugging. | ||||
User Feedback Feedback submissions | 50 | 250 | 500 | 2.500 |
Collect bug reports, feature requests, and general feedback from players. Device info is automatically included to help with troubleshooting. | ||||
Crash Reports Crash reports stored | 100 | 5.000 | 10.000 | 50.000 |
Automatically capture crashes, ANR events, and non-fatal errors from your app. Includes stack traces, device info, breadcrumbs, and custom metadata for debugging. | ||||
Crash Report Retention Crash report retention | 7 days | 30 days | 90 days | 365 days |
How long crash reports are stored before automatic cleanup. Longer retention helps track regressions across multiple releases. | ||||
Cloud Save KB storage per user | 1 | 5 | 15 | 150 |
Secure cloud storage for player progress, settings, and game state. Data syncs automatically across devices. Storage is measured in KB per user. | ||||
News Number of news articles | 20 | 150 | 300 | 2.500 |
In-game announcements and news articles. Each news item supports a 200-character title and 5000-character message body. | ||||
Email Templates Email templates per API key | 3 | 10 | 25 | |
Reusable HTML email templates with variable substitution. Send transactional emails to your players for events, rewards, and notifications. | ||||
Supported Languages Supported languages (News & Email) | 15 | 15 | 15 | 15 |
Number of languages supported for News items and Email Templates. Use manual translation, your own OpenAI/Gemini key, or local LLM (Ollama/LM Studio) with up to 8000 char prompts and 32000 tokens. | ||||
Translation Providers Custom LLM API key support | ||||
Connect your own LLM API keys (OpenAI, Google Gemini) or local models (Ollama, LM Studio) for automatic news translation. Keeps translation costs under your control. | ||||
SDK Languages Programming language support | All languages | All languages | All languages | All languages |
All SDK languages supported: C, C#, Clojure, Dart, F#, Go, HTTP, Java, JavaScript, Kotlin, Node.js, Objective-C, OCaml, PHP, PowerShell, Python, R, Ruby, Rust, Shell, Swift. | ||||
SDK Platforms Platform SDK availability | All platforms | All platforms | All platforms | All platforms |
SDKs available for Unity, Unreal Engine, Godot, and custom game engines. Full REST API documentation for building custom integrations. | ||||
Backup Frequency Backup schedule options | Daily | Daily | Daily | Daily |
How often your data is automatically backed up. Daily backups ensure minimal data loss in case of issues. | ||||
Backup Retention Backup versions kept | 30 days | 30 days | 30 days | 30 days |
How long backup versions are kept before automatic deletion. Restore to any point within this period. | ||||
Server Regions Global server regions | EU, US, Asia | EU, US, Asia | EU, US, Asia | EU, US, Asia |
Access servers in EU, US, and Asia for low latency worldwide. Your SDK automatically routes to the fastest available region for optimal player experience. | ||||
GDPR and DSGVO Compliance GDPR and DSGVO compliance features | ||||
Full GDPR and DSGVO compliance including data export, deletion requests, consent management, and data processing agreements. Meets both EU-wide and German data protection standards. | ||||
The maximum number of users your application can support.
Estimated daily active users based on ~72 API requests per day per user. Typical games average 40-50 requests per day, so well-optimized games can support significantly more daily users within the same rate limit. This is not a hard cap — it reflects the rate limit capacity of your plan.
Each user can have one score per leaderboard. The total number of leaderboard entries equals your user limit.
Number of named leaderboards (boards) you can create per API key. Use separate boards for global, regional, weekly, or seasonal rankings.
Number of API keys you can generate. Use different keys for different platforms or environments (development, staging, production).
The sustained rate of API requests your account can handle per minute across all clients. This represents normal operating capacity for your plan.
The peak rate of API requests your account can handle per minute. This higher limit absorbs traffic spikes and burst activity. Consistently exceeding this limit will result in throttled requests.
Maximum API requests per minute per individual client/user. Hard limit is 20 req/m. This prevents single users from consuming all your rate limit.
Create promotional codes that grant rewards, items, or premium features to players. Perfect for marketing campaigns and community events.
Store game configuration remotely. Update game settings, feature flags, or A/B test values without deploying a new version. Format: max values / max characters per value.
products.featureInfo.localization
Send debug logs from your game to horizOn for analysis. Categorize logs as INFO, WARN, or ERROR. Attach metadata and stack traces for debugging.
Collect bug reports, feature requests, and general feedback from players. Device info is automatically included to help with troubleshooting.
Automatically capture crashes, ANR events, and non-fatal errors from your app. Includes stack traces, device info, breadcrumbs, and custom metadata for debugging.
How long crash reports are stored before automatic cleanup. Longer retention helps track regressions across multiple releases.
Secure cloud storage for player progress, settings, and game state. Data syncs automatically across devices. Storage is measured in KB per user.
In-game announcements and news articles. Each news item supports a 200-character title and 5000-character message body.
Reusable HTML email templates with variable substitution. Send transactional emails to your players for events, rewards, and notifications.
Number of languages supported for News items and Email Templates. Use manual translation, your own OpenAI/Gemini key, or local LLM (Ollama/LM Studio) with up to 8000 char prompts and 32000 tokens.
Connect your own LLM API keys (OpenAI, Google Gemini) or local models (Ollama, LM Studio) for automatic news translation. Keeps translation costs under your control.
All SDK languages supported: C, C#, Clojure, Dart, F#, Go, HTTP, Java, JavaScript, Kotlin, Node.js, Objective-C, OCaml, PHP, PowerShell, Python, R, Ruby, Rust, Shell, Swift.
SDKs available for Unity, Unreal Engine, Godot, and custom game engines. Full REST API documentation for building custom integrations.
How often your data is automatically backed up. Daily backups ensure minimal data loss in case of issues.
How long backup versions are kept before automatic deletion. Restore to any point within this period.
Access servers in EU, US, and Asia for low latency worldwide. Your SDK automatically routes to the fastest available region for optimal player experience.
Full GDPR and DSGVO compliance including data export, deletion requests, consent management, and data processing agreements. Meets both EU-wide and German data protection standards.

FREE
Perfect for individuals and small teams starting out
Users:5.000 Daily Active Users:200 DAU Remote Config:100 / 256 values / chars Cloud Save:1 KB/user
BASIC
Billed annually(119,88 €)
Ideal for growing teams needing advanced features
Users:25.000 Daily Active Users:1.000 DAU Remote Config:500 / 512 values / chars Cloud Save:5 KB/user
PRO
Billed annually(599,88 €)
Best for established teams requiring premium support
Users:200.000 Daily Active Users:10.000 DAU Remote Config:1.000 / 512 values / chars Cloud Save:15 KB/user
ENTERPRISE
Billed annually(11.999,88 €)
Tailored solutions for large organizations with complex needs
Users:2.500.000 Daily Active Users:250.000 DAU Remote Config:5.000 / 512 values / chars Cloud Save:150 KB/user
All core features on every tier. Capacity scales with your plan.

