Your next feature
Friends
Friends, requests and blocks for the selected project.

After timeout or conflict, refresh and reconcile the intent. Never automatically retry with a new revision.
This step does not have a video yet. The guide and MCP request are ready to use.
Prepare the same project
Choose the same project in the dashboard as in your game configuration.
Friends →No additional definition is needed for the first request. An empty result is valid until matching game data exists.
Use two separate player sessions in the same project. Copy the other player’s exact UUID from User Management.
Use an exact UUID or canonical H-code. Names and emails are not accepted.
Inspect here; only the player’s own session can change relationships.
Build this feature
You can preview the guide. Running it requires an active project key. Prepare project
SDK installed, project configuration imported and player signed in.
This SDK example uses develop. Check whether the required APIs exist in your installed SDK.
Complete the Quickstart connection with the intended player. Call RunReviewedAction() from an explicit button or scene action. Opening the file alone sends no request.
Test your new feature.
After timeout or conflict, refresh and reconcile the intent. Never automatically retry with a new revision.
Choose the same project in the dashboard as in your game configuration.
Endpoints
- GET
/friends - GET
/friends/find - POST
/friends/request - POST
/friends/accept - POST
/friends/decline - POST
/friends/cancel - POST
/friends/remove - POST
/friends/block - POST
/friends/unblock


