Your next feature
Player inbox
Targeted notifications and shared project broadcasts, with protected rewards and one social polling surface.

Your game displays targeted messages and broadcasts, marks them read, and claims each protected reward at most once.
This step does not have a video yet. The guide and MCP request are ready to use.
Prepare the same project
Choose the same project in the dashboard as in your game configuration.
Player inbox →No additional definition is needed for the first request. An empty result is valid until matching game data exists.
Register the test player before publishing a plain-text broadcast in this project. Read the inbox with that same player.
A broadcast reaches currently active players in this project who registered no later than publication. Previously inactive players can qualify after reactivation. Newer registrations are excluded.
Build this feature
You can preview the guide. Running it requires an active project key. Prepare project
SDK installed, project configuration imported and player signed in.
This SDK example uses develop. Check whether the required APIs exist in your installed SDK.
Complete the Quickstart connection with the intended player. Call RunReviewedAction() from an explicit button or scene action. Opening the file alone sends no request.
Test your new feature.
Your game displays targeted messages and broadcasts, marks them read, and claims each protected reward at most once.
Choose the same project in the dashboard as in your game configuration.
Endpoints
- GET
/inbox - POST
/inbox/read - POST
/inbox/claim - POST
/inbox/remove


