Your next feature
Users
Inspect your test player and their information.
Unity

Your visible result
You can find the signed-in test player in the selected project.
User management overview0:51
Existing dashboard tutorial. It shows the previous design; the guide follows the current workflow.
Open video separately ↗Build this feature
You can preview the guide. Running it requires an active project key. Prepare project
SDK installed, project configuration imported and player signed in.
C#
1using UnityEngine;
2using PM.horizOn.Cloud.Core;
3using PM.horizOn.Cloud.Manager;
4
5// Attach this script to a GameObject in your first scene.
6public class UsersDemo : MonoBehaviour
7{
8 async void Start()
9 {
10 // Setup: initialize, connect and sign in a player.
11 HorizonApp.Initialize();
12 await new HorizonServer().Connect();
13 await UserManager.Instance.SignUpAnonymous("PlayerName");
14
15 // horizOn: check the saved session and change the display name.
16 // Check that the cached session is still valid (signs out when it is not)
17 bool valid = await UserManager.Instance.CheckAuth();
18 Debug.Log($"Session valid: {valid}");
19
20 // Change the display name of the signed in player
21 bool renamed = await UserManager.Instance.ChangeName("PlayerOne");
22 }
23}
Test your new feature.
You can find the signed-in test player in the selected project.
Choose the same project in the dashboard as in your game configuration.
Endpoints
- POST
/user-management/check-auth - POST
/user-management/change-name


