Game ideas & features

Your next feature

Users

Inspect your test player and their information.

Requires a player session
Unity
Your visible result

You can find the signed-in test player in the selected project.

User management overview0:51

Existing dashboard tutorial. It shows the previous design; the guide follows the current workflow.

Open video separately ↗

Build this feature

You can preview the guide. Running it requires an active project key. Prepare project

SDK installed, project configuration imported and player signed in.

C#
Assets/Scripts/UsersDemo.cs
horizOn callSetup
1using UnityEngine;
2using PM.horizOn.Cloud.Core;
3using PM.horizOn.Cloud.Manager;
4​
5// Attach this script to a GameObject in your first scene.
6public class UsersDemo : MonoBehaviour
7{
8 async void Start()
9 {
10 // Setup: initialize, connect and sign in a player.
11 HorizonApp.Initialize();
12 await new HorizonServer().Connect();
13 await UserManager.Instance.SignUpAnonymous("PlayerName");
14​
15 // horizOn: check the saved session and change the display name.
16 // Check that the cached session is still valid (signs out when it is not)
17 bool valid = await UserManager.Instance.CheckAuth();
18 Debug.Log($"Session valid: {valid}");
19​
20 // Change the display name of the signed in player
21 bool renamed = await UserManager.Instance.ChangeName("PlayerOne");
22 }
23}

Test your new feature.

You can find the signed-in test player in the selected project.

Choose the same project in the dashboard as in your game configuration.

Endpoints
  • POST/user-management/check-auth
  • POST/user-management/change-name
All endpoints in the API reference
Our suggestion for your next step

Give every round a high score.

Save the score after a round and show who's ahead. Keep using your connection and player session.