Game ideas & features

Your next feature

User Feedback

Collect feedback directly from your game.

Requires a player session
Godot
Illustration of User Feedback
Your visible result

A test message from the game appears in the dashboard.

Review user feedback1:57
Open video separately ↗

Prepare the same project

  1. Choose the same project in the dashboard as in your game configuration.

    User Feedback →
  2. No additional definition is needed for the first request. An empty result is valid until matching game data exists.

Build this feature

You can preview the guide. Running it requires an active project key. Prepare project

SDK installed, project configuration imported and player signed in.

Save the GDScript, attach it to a node in the main scene and run it. Check Output.

GDScript
res://scripts/user_feedback.gd
horizOn callSetup
1# Attach this script to a node in your main scene.
2extends Node
3​
4​
5func _ready() -> void:
6 # Setup: initialize, connect and sign in a player.
7 var connected = await Horizon.connect_to_server()
8 if not connected:
9 print("Failed to connect to horizOn server")
10 return
11 if not Horizon.auth.isSignedIn():
12 var signed_in: bool
13 if Horizon.auth.hasCachedAnonymousToken():
14 signed_in = await Horizon.auth.restoreAnonymousSession()
15 else:
16 signed_in = await Horizon.auth.signUpAnonymous("StatisticsPlayer")
17 if not signed_in:
18 return
19​
20 # horizOn: send a bug report or a feature request.
21 # Report a bug straight from the game
22 await Horizon.feedback.submitBugReport(
23 "Crash on level 5",
24 "Game crashes when opening inventory",
25 "player@example.com"
26 )
27​
28 # Or collect a feature request
29 await Horizon.feedback.submitFeatureRequest("Dark mode", "Please add a dark theme")
Open the complete SDK sample ↗

Test your new feature.

A test message from the game appears in the dashboard.

Choose the same project in the dashboard as in your game configuration.

Endpoints
  • POST/user-feedback/submit
All endpoints in the API reference
Our suggestion for your next step

Give every round a high score.

Save the score after a round and show who's ahead. Keep using your connection and player session.