Your next feature
Remote Config
Update balancing values while your game keeps running.
Unity

Your visible result
An updated dashboard value is used when fetched again in the game.
Create a remote config value0:37
Existing dashboard tutorial. It shows the previous design; the guide follows the current workflow.
Open video separately ↗Build this feature
You can preview the guide. Running it requires an active project key. Prepare project
SDK installed and project configuration imported.
C#
1using UnityEngine;
2using PM.horizOn.Cloud.Core;
3using PM.horizOn.Cloud.Manager;
4
5// Attach this script to a GameObject in your first scene.
6public class RemoteConfigDemo : MonoBehaviour
7{
8 async void Start()
9 {
10 // Setup: initialize and connect.
11 HorizonApp.Initialize();
12 await new HorizonServer().Connect();
13
14 // horizOn: read values from the remote config.
15 // Type-safe getters with defaults
16 int maxLives = await RemoteConfigManager.Instance.GetInt("max_lives", 3);
17 bool eventActive = await RemoteConfigManager.Instance.GetBool("holiday_event", false);
18
19 // Get all configs at once
20 var configs = await RemoteConfigManager.Instance.GetAllConfigs();
21 }
22}
Test your new feature.
An updated dashboard value is used when fetched again in the game.
Choose the same project in the dashboard as in your game configuration.

