Your next feature
Player Profile
Display the player's avatar, frame and badges.

The selected avatar, frame or badge appears in the profile after loading it again.
Prepare the same project
Choose the same project in the dashboard as in your game configuration.
Player Profile →Create or reuse these test entries in the dashboard form. These are example values, not current project data.
- Cosmetic ID
avatar.zombie_07 (avatar), badge.supporter (badge)- Locked (only players with an unlock can pick it)
false
Each entry is an ID that your game maps to its own art. Free entries can be picked by every player, locked entries only by players who own an unlock (from a gift code with grants or granted in the user management).
Save, reload and verify the entries before running the example. Preserve unrelated definitions.
Build this feature
You can preview the guide. Running it requires an active project key. Prepare project
SDK installed, project configuration imported and player signed in.
This SDK example uses develop. Check whether the required APIs exist in your installed SDK.
Save the GDScript, attach it to a node in the main scene and run it. Check Output.
Test your new feature.
The selected avatar, frame or badge appears in the profile after loading it again.
Choose the same project in the dashboard as in your game configuration.


