Your next feature
Cloud Save
Save game progress and load it on the next launch.
Unity

Your visible result
Saved progress loads again after restarting the game.
Inspect a cloud save0:53
Existing dashboard tutorial. It shows the previous design; the guide follows the current workflow.
Open video separately ↗Build this feature
You can preview the guide. Running it requires an active project key. Prepare project
SDK installed, project configuration imported and player signed in.
C#
1using UnityEngine;
2using PM.horizOn.Cloud.Core;
3using PM.horizOn.Cloud.Manager;
4
5// Define your save structure
6[System.Serializable]
7public class GameData
8{
9 public int Level;
10 public int Coins;
11}
12
13// Attach this script to a GameObject in your first scene.
14public class CloudSaveDemo : MonoBehaviour
15{
16 async void Start()
17 {
18 // Setup: initialize, connect and sign in a player.
19 HorizonApp.Initialize();
20 await new HorizonServer().Connect();
21 await UserManager.Instance.SignUpAnonymous("PlayerName");
22
23 // horizOn: save the player data and load it again.
24 // Save
25 var data = new GameData { Level = 5, Coins = 1000 };
26 await CloudSaveManager.Instance.SaveObject(data);
27
28 // Load
29 var loaded = await CloudSaveManager.Instance.LoadObject<GameData>();
30 }
31}
Test your new feature.
Saved progress loads again after restarting the game.
Choose the same project in the dashboard as in your game configuration.

