Your next feature
Authentication
Sign in a test player and reuse their session.
Unity

Your visible result
A test player is signed in. Follow-up requests use their session.
This step does not have a video yet. The guide and MCP request are ready to use.
Integrate player sign-in
Build this feature
You can preview the guide. Running it requires an active project key. Prepare project
SDK installed and project configuration imported.
C#
1using UnityEngine;
2using PM.horizOn.Cloud.Core;
3using PM.horizOn.Cloud.Manager;
4
5// Attach this script to a GameObject in your first scene.
6public class AuthenticationDemo : MonoBehaviour
7{
8 async void Start()
9 {
10 // Setup: initialize and connect.
11 HorizonApp.Initialize();
12 await new HorizonServer().Connect();
13
14 // horizOn: create a player account and sign in.
15 // Anonymous sign-up (auto-caches token for session restore)
16 await UserManager.Instance.SignUpAnonymous("PlayerName");
17
18 // Email sign-up
19 await UserManager.Instance.SignUpEmail("user@example.com", "password", "DisplayName");
20
21 // Email sign-in
22 await UserManager.Instance.SignInEmail("user@example.com", "password");
23
24 // Check authentication state
25 if (UserManager.Instance.IsSignedIn)
26 {
27 var user = UserManager.Instance.CurrentUser;
28 Debug.Log($"Welcome, {user.DisplayName}!");
29 }
30 }
31}
Test your new feature.
A test player is signed in. Follow-up requests use their session.
Choose the same project in the dashboard as in your game configuration.


