Your next feature
Authentication
Sign in a test player and reuse their session.

A test player is signed in. Follow-up requests use their session.
Prepare the same project
Choose the same project in the dashboard as in your game configuration.
Authentication →No additional definition is needed for the first request. An empty result is valid until matching game data exists.
This example signs in anonymously. Email, Google and Apple are alternatives with separate setup. Run only one sign-in method.
Build this feature
You can preview the guide. Running it requires an active project key. Prepare project
SDK installed and project configuration imported.
Save the GDScript, attach it to a node in the main scene and run it. Check Output.
Test your new feature.
A test player is signed in. Follow-up requests use their session.
Choose the same project in the dashboard as in your game configuration.


