
交易市场
通过项目共享的交易信息买卖物品。
SDK 与 REST
与 Unity、Godot 或 Unreal 集成,或使用 REST 接口。
项目控制台
在项目中配置各项功能并管理当前数据。
快速集成
交易市场
视频即将上线
交易原始库存物品,明确指定货币和手续费,并保护待退回的物品。
using System.Threading.Tasks;
using UnityEngine;
using PM.horizOn.Cloud.Examples.Features;
using PM.horizOn.Cloud.Objects.Network.Responses;
public class MarketplaceDemo : MonoBehaviour
{
// Import the SDK Examples sample. Bind its screen to the signed-in player
// and set the stable projectId in the Inspector. Never use an Account Key.
public MarketplaceExample screen;
public Task<MarketplaceResult<MarketplaceListingView>> ReadListing(string listingId)
=> MarketplaceQuickstart.ReadOneListing(screen, listingId);
// Wire only to the player's Buy confirmation after displaying ReadListing.
public Task<bool> ConfirmPurchase(string listingId)
=> MarketplaceQuickstart.BuyReviewedListing(screen, listingId);
// false/timeout does not prove nonexecution. Use screen.RetryPending() or
// screen.RecoverOriginalOperation(); never replace the unresolved original.
// The sample refreshes Inventory, Values and Marketplace before acknowledgement.
// Its native file journal rejects WebGL writes; use a durable browser persister.
}这些示例使用 Unity SDK(C#)和 REST API。Godot 和 Unreal 在各自的 SDK 中有相同的调用: 参见快速入门
