
Objek bersama
Bagikan objek game dengan aturan akses yang ditentukan.
SDK dan REST
Integrasikan Unity, Godot, atau Unreal, atau gunakan antarmuka REST.
Dasbor proyek
Konfigurasikan setiap fitur dan kelola data terkininya di proyek Anda.
Integrasi Cepat
using UnityEngine;
using PM.horizOn.Cloud.Manager;
using PM.horizOn.Cloud.Objects.Network.Responses;
public sealed class SharedObjectsDemo : MonoBehaviour
{
// Initialize/connect and restore the existing player in the Quickstart first.
// Wire an explicit player action; do not add this read to a startup/poll loop.
public async void ReadWorldMap()
{
var user = UserManager.Instance.CurrentUser;
if (user == null || !user.IsValid()) return;
var result = await SharedObjectsManager.Instance.QueryObjects(user.UserId, "bases", new SharedQuery {
mode = SharedQueryMode.Rectangle,
minX = -10, maxX = 10, minY = -10, maxY = 10, limit = 20
});
if (!result.IsSuccess) {
Debug.LogWarning(result.ErrorCode);
return;
}
foreach (var item in result.Data.objects) {
byte[] bytes = item.data; // Opaque game bytes; validate your game's own format.
Debug.Log($"Object {item.id}: {bytes.Length} bytes");
}
// Respect result.Data.pollAfterSeconds; no automatic poll or next-page loop.
// Keep exact dataBase64 and typed search metadata unchanged on metadata edits.
// Persist original target, bytes and If-Match revision before a single mutation.
// Unknown CREATE: explicit GetRecoveryUsage/QueryRecoveryObjects; never resend.
// Generic/defense/ranked VA starts share one start/submit lease; do not replace a pending run.
// Trusted validation and durable ordinary Inbox delivery belong to the game backend.
}
}Contoh SDK ini menggunakan develop. Periksa apakah API yang diperlukan tersedia di SDK yang terpasang. lihat quickstart
Pertanyaan yang Sering Diajukan
Siap untuk Integrasi?
Mulai membangun dengan horizOn hari ini. Paket gratis tersedia.
