
Spelerinbox
Verstuur meldingen en begrensde persoonlijke berichten.
SDK’s en REST
Integreer Unity, Godot of Unreal of gebruik de REST-interface.
Projectdashboard
Stel elke functie in en beheer de actuele gegevens in je project.
Snelle Integratie
Spelerinbox
Video volgt binnenkort
Stel een projectbericht op, bekijk beschermde beloningen en inspecteer de inbox zonder speleracties uit te voeren.
using UnityEngine;
using PM.horizOn.Cloud.Manager;
using PM.horizOn.Cloud.Objects.Network.Responses;
var userId = UserManager.Instance.CurrentUser.UserId;
var manager = InboxManager.Instance;
var loaded = await manager.GetInbox(userId, since: null);
if (!loaded.IsSuccess) { Debug.LogWarning(loaded.ErrorCode); return; }
foreach (var entry in loaded.Data.entries) Debug.Log(entry.textKey);
// The manager retains full cached entries when the wire response is unchanged.
// Poll again only after loaded.Data.pollAfterSeconds, and stop with the game lifecycle.
bool claimInFlight = false;
async System.Threading.Tasks.Task ClaimSelectedReward(string entryId)
{
if (claimInFlight) return;
const string projectId = "YOUR_PROJECT_ID";
string pendingKey = "horizOn_inbox_claim_" + projectId + "_" + userId;
string pending = PlayerPrefs.GetString(pendingKey, "");
if (pending.Length > 0 && pending != entryId) return; // Resolve the original claim first.
if (pending.Length == 0)
{
var current = manager.CurrentInbox; // Authorized for the current project/session.
if (current == null || current.userId != userId) return;
var selected = System.Array.Find(current.entries, entry => entry.id == entryId);
if (selected == null || selected.claimed || selected.attachment?.values == null ||
selected.attachment.values.Length == 0) return;
}
// Previously saved IDs remain replayable even after their visible state changes.
PlayerPrefs.SetString(pendingKey, entryId);
PlayerPrefs.Save();
if (PlayerPrefs.GetString(pendingKey) != entryId) return;
claimInFlight = true;
try
{
var claimed = await manager.Claim(userId, entryId);
if (!claimed.IsSuccess) { Debug.LogWarning(claimed.ErrorCode); return; }
// Display claimed.Data.inbox and replace values with claimed.Data.playerValues.
// The SDK refreshes its cache. Never add reward deltas yourself.
if (PlayerPrefs.GetString(pendingKey, "") == entryId)
{
PlayerPrefs.DeleteKey(pendingKey);
PlayerPrefs.Save();
}
}
finally { claimInFlight = false; }
}
// Invoke ClaimSelectedReward only from an explicit player action.
// Retry the saved entryId after a lost response; no replacement grant or new action ID.
// Other deliberate actions: await manager.MarkRead(userId, entryId);
// await manager.Remove(userId, entryId); // Protects unclaimed rewards.Deze voorbeelden gebruiken de Unity SDK (C#) en de REST API. Godot en Unreal hebben dezelfde aanroepen in hun eigen SDK's: zie de quickstart
Veelgestelde Vragen
Klaar om te integreren?
Begin vandaag nog met horizOn. Free Tier inbegrepen.
