Comparison with sources

horizOn vs. Nakama

Ten criteria, each with a source and a check date, including the ones where Nakama is stronger.

What horizOn Is Built Around

Fixed Pricing

A flat monthly fee. No billing per request, per player or per GB. At a plan limit requests are refused, never billed extra.

Multi-Region Included

3 server regions (EU, US, Asia) included in every plan. No extra infrastructure costs.

All Features on All Tiers

Every feature is available on every plan, including the free tier. You only pay for capacity.

Built for Game Engines

SDKs for Unity, Godot and Unreal Engine (the Unreal SDK is in beta), plus a REST API and an MCP server.

horizOn vs. Nakama: Feature Comparison

The 13 player features of horizOn as yardstick: what you get without writing your own backend code.

FeaturehorizOnNakama
User Management
Leaderboards
Player Profile
Validated Actions (anti-cheat)
Cloud Save
Crash Reporting
User Logs
Remote Config
News / Announcements
Localization
Email Sending
Gift Codes
User Feedback

Partial means only with your own code, through a separate paid product, or with a limit. The sources name the details per provider.

Criteria

horizOn vs. Nakama: Criterion by Criterion

Each row names the stronger side for an indie studio and links the provider's own page as source.

Free plan

horizOn stronger

horizOn

No time limit and no revenue cap: 5,000 players, 10 requests per minute (soft limit, hard limit 100), all 13 features.

Source, checked 2026-10-12

Nakama

No free plan on Heroic Cloud. Free only as self-hosted open source on your own servers.

Source, checked 2026-10-12

Pricing model and price jumps

horizOn stronger

horizOn

Fixed monthly price of €11.99, €29.99 or €59.99 incl. VAT, yearly €9.99 to €49.99 per month. No metering: at a plan limit the server refuses requests (HTTP 429) instead of billing more.

Source, checked 2026-10-12

Nakama

Heroic Cloud from $600 per month (one Nakama CPU and one database CPU), high availability from $1,000. Priced per CPU, no player limits.

Source, checked 2026-10-12

Regions

horizOn stronger

horizOn

EU (Helsinki, Finland), US (Virginia) and Asia (Singapore) for every project at no extra cost. Players read from the nearest region, every write goes to Helsinki.

Source, checked 2026-10-12

Nakama

One zone per deployment, chosen at creation in North America, Europe or Asia. Each further region is another paid deployment.

Source, checked 2026-10-12

Own server logic and cheat protection

Nakama stronger

horizOn

No custom server code. Validated Actions check each run against rules set in the dashboard before a score or currency is written.

Source, checked 2026-10-12

Nakama

Server runtime in Go, Lua and TypeScript for any game logic.

Source, checked 2026-10-12

Real-time multiplayer

Nakama stronger

horizOn

None. No real-time multiplayer, matchmaking or lobbies.

Nakama

Authoritative and relayed multiplayer, matchmaker, chat, groups and tournaments.

Source, checked 2026-10-12

Leaving and self-hosting

Nakama stronger

horizOn

simpleServer: open source (MIT), the same app API, works with the unchanged SDKs. No dashboard and no Validated Actions, you run and maintain it yourself.

Source, checked 2026-10-12

Nakama

Open source server (Apache 2.0) with the full runtime. Clustering only in the commercial edition.

Source, checked 2026-10-12

Availability, contract and data protection

Even or different in kind

horizOn

Availability target of 99.98 % for the backend per month (Terms 2.4), without credits. Contract partner in Germany. Data processing agreement published as a template (horizon.pm/legal/dpa-template.html).

Data processing agreement (template) Source, checked 2026-10-12

Nakama

Uptime commitment only with support plans: 99.5 % (Studio Standard, $6,000) or 99.9 %. Data processing agreement with standard contractual clauses published.

Source, checked 2026-10-12

Where Each Side Is Stronger

Nakama is stronger in

  • Engines and SDKs
  • Consoles
  • Own server logic and cheat protection
  • Real-time multiplayer
  • Leaving and self-hosting

horizOn is stronger in

  • Free plan
  • Pricing model and price jumps
  • Regions
  • Ready-made player features

Who horizOn Fits

Indie studios with PC or mobile games without real-time multiplayer, with players on several continents and a fixed monthly budget, who do not want to build operations features themselves.

Not a fit for console titles, real-time multiplayer games or launches that expect hundreds of thousands of concurrent players: horizOn has no console support, no matchmaking and no automatic scaling.

Every value comes from the provider's own pages, checked on the date shown. Stronger means better for an indie studio in this one criterion, there is no total score. The feature table uses horizOn's own feature list as yardstick, which favours horizOn.

Sources

Every value links to the provider's own page. The date is the day we checked it.

CriterionSourceChecked
Free plan heroiclabs.com 2026-10-12
Pricing model and price jumps heroiclabs.com 2026-10-12
Regions heroiclabs.com 2026-10-12
Engines and SDKs github.com 2026-10-12
Consoles heroiclabs.com 2026-10-12
Ready-made player features heroiclabs.com 2026-10-12
Own server logic and cheat protection github.com 2026-10-12
Real-time multiplayer heroiclabs.com 2026-10-12
Leaving and self-hosting github.com 2026-10-12
Availability, contract and data protection heroiclabs.com 2026-10-12
Feature table heroiclabs.com 2026-10-12

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