Comparison with sources

horizOn vs. AccelByte

Ten criteria, each with a source and a check date, including the ones where AccelByte is stronger.

What horizOn Is Built Around

Fixed Pricing

A flat monthly fee. No billing per request, per player or per GB. At a plan limit requests are refused, never billed extra.

Multi-Region Included

3 server regions (EU, US, Asia) included in every plan. No extra infrastructure costs.

All Features on All Tiers

Every feature is available on every plan, including the free tier. You only pay for capacity.

Built for Game Engines

SDKs for Unity, Godot and Unreal Engine (the Unreal SDK is in beta), plus a REST API and an MCP server.

horizOn vs. AccelByte: Feature Comparison

The 13 player features of horizOn as yardstick: what you get without writing your own backend code.

FeaturehorizOnAccelByte
User Management
Leaderboards
Player Profile
Validated Actions (anti-cheat)
Cloud Save
Crash Reporting
User Logs
Remote Config
News / Announcements
Localization
Email Sending
Gift Codes
User Feedback

Partial means only with your own code, through a separate paid product, or with a limit. The sources name the details per provider.

Criteria

horizOn vs. AccelByte: Criterion by Criterion

Each row names the stronger side for an indie studio and links the provider's own page as source.

Free plan

Even or different in kind

horizOn

No time limit and no revenue cap: 5,000 players, 10 requests per minute (soft limit, hard limit 100), all 13 features.

Source, checked 2026-10-12

AccelByte

Up to 30 concurrent players free. Game servers and Extend with a 90-day trial credit.

Source, checked 2026-10-12

Pricing model and price jumps

horizOn stronger

horizOn

Fixed monthly price of €11.99, €29.99 or €59.99 incl. VAT, yearly €9.99 to €49.99 per month. No metering: at a plan limit the server refuses requests (HTTP 429) instead of billing more.

Source, checked 2026-10-12

AccelByte

From the 31st concurrent player billed by the daily peak, for example $0.11 per player and day in the Complete package.

Source, checked 2026-10-12

Regions

horizOn stronger

horizOn

EU (Helsinki, Finland), US (Virginia) and Asia (Singapore) for every project at no extra cost. Players read from the nearest region, every write goes to Helsinki.

Source, checked 2026-10-12

AccelByte

Backend location not publicly documented. Game servers in nine regions on AWS, Azure or Google Cloud.

Source, checked 2026-10-12

Engines and SDKs

horizOn stronger

horizOn

Own SDKs for Unity, Godot and Unreal (the Unreal SDK is in beta), a REST API and an MCP server.

Source, checked 2026-10-12

AccelByte

Unreal and Unity SDKs. The Godot SDK is version 0.1.0 under a proprietary licence, for Windows and web only.

Source, checked 2026-10-12

Own server logic and cheat protection

AccelByte stronger

horizOn

No custom server code. Validated Actions check each run against rules set in the dashboard before a score or currency is written.

Source, checked 2026-10-12

AccelByte

Extend: own services in Go, C#, Java or Python, billed by usage.

Source, checked 2026-10-12

Real-time multiplayer

AccelByte stronger

horizOn

None. No real-time multiplayer, matchmaking or lobbies.

AccelByte

Matchmaking, sessions, parties, chat and dedicated servers.

Source, checked 2026-10-12

Leaving and self-hosting

horizOn stronger

horizOn

simpleServer: open source (MIT), the same app API, works with the unchanged SDKs. No dashboard and no Validated Actions, you run and maintain it yourself.

Source, checked 2026-10-12

AccelByte

No self-hosting. Private cloud or source access only in Enterprise at an individual price.

Source, checked 2026-10-12

Availability, contract and data protection

Even or different in kind

horizOn

Availability target of 99.98 % for the backend per month (Terms 2.4), without credits. Contract partner in Germany. Data processing agreement published as a template (horizon.pm/legal/dpa-template.html).

Data processing agreement (template) Source, checked 2026-10-12

AccelByte

99.9 % monthly availability as reasonable efforts, remedies only after 30 minutes of total outage. No public data processing agreement, available on request.

Source, checked 2026-10-12

Where Each Side Is Stronger

AccelByte is stronger in

  • Consoles
  • Own server logic and cheat protection
  • Real-time multiplayer

horizOn is stronger in

  • Pricing model and price jumps
  • Regions
  • Engines and SDKs
  • Ready-made player features
  • Leaving and self-hosting

Who horizOn Fits

Indie studios with PC or mobile games without real-time multiplayer, with players on several continents and a fixed monthly budget, who do not want to build operations features themselves.

Not a fit for console titles, real-time multiplayer games or launches that expect hundreds of thousands of concurrent players: horizOn has no console support, no matchmaking and no automatic scaling.

Every value comes from the provider's own pages, checked on the date shown. Stronger means better for an indie studio in this one criterion, there is no total score. The feature table uses horizOn's own feature list as yardstick, which favours horizOn.

Sources

Every value links to the provider's own page. The date is the day we checked it.

CriterionSourceChecked
Free plan accelbyte.io 2026-10-12
Pricing model and price jumps accelbyte.io 2026-10-12
Regions accelbyte.io 2026-10-12
Engines and SDKs accelbyte.io 2026-10-12
Consoles accelbyte.io 2026-10-12
Ready-made player features accelbyte.io 2026-10-12
Own server logic and cheat protection accelbyte.io 2026-10-12
Real-time multiplayer docs.accelbyte.io 2026-10-12
Leaving and self-hosting accelbyte.io 2026-10-12
Availability, contract and data protection docs.accelbyte.io 2026-10-12
Feature table accelbyte.io 2026-10-12

Found an outdated value? Open a support ticket and we correct it with a new check date.

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