Shared objects

Shared objects

Share game objects with defined access rules.

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Shared objects

Share game objects with defined access rules.

SDKs and REST

Integrate with Unity, Godot or Unreal, or use the REST interface.

Project dashboard

Configure each feature and manage its current data in your project.

Quick Integration

Quick Integration

Quick Integration
Unity (C#)
using UnityEngine;
using PM.horizOn.Cloud.Manager;
using PM.horizOn.Cloud.Objects.Network.Responses;

public sealed class SharedObjectsDemo : MonoBehaviour
{
    // Initialize/connect and restore the existing player in the Quickstart first.
    // Wire an explicit player action; do not add this read to a startup/poll loop.
    public async void ReadWorldMap()
    {
        var user = UserManager.Instance.CurrentUser;
        if (user == null || !user.IsValid()) return;
        var result = await SharedObjectsManager.Instance.QueryObjects(user.UserId, "bases", new SharedQuery {
            mode = SharedQueryMode.Rectangle,
            minX = -10, maxX = 10, minY = -10, maxY = 10, limit = 20
        });
        if (!result.IsSuccess) {
            Debug.LogWarning(result.ErrorCode);
            return;
        }
        foreach (var item in result.Data.objects) {
            byte[] bytes = item.data; // Opaque game bytes; validate your game's own format.
            Debug.Log($"Object {item.id}: {bytes.Length} bytes");
        }
        // Respect result.Data.pollAfterSeconds; no automatic poll or next-page loop.
        // Keep exact dataBase64 and typed search metadata unchanged on metadata edits.
        // Persist original target, bytes and If-Match revision before a single mutation.
        // Unknown CREATE: explicit GetRecoveryUsage/QueryRecoveryObjects; never resend.
        // Generic/defense/ranked VA starts share one start/submit lease; do not replace a pending run.
        // Trusted validation and durable ordinary Inbox delivery belong to the game backend.
    }
}

This SDK example uses develop. Check whether the required APIs exist in your installed SDK. see the quickstart

Frequently Asked Questions

Frequently Asked Questions

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